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Details for command warpparty:
* warpparty "mapname",<x>,<y>,<party id>;
Warps a party to specified map and coordinate given the party ID, which you can get with
getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).

mes "[Party Warper]";
mes "Here you go!";
set @id,getcharid(1);
warpparty "prontera",150,100,@id;

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