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Details for command unittalk:
* unitattack <GID>,<Target ID>;
* unitemote <GID>,<Emote>;
* unitkill <GID>;
* unitstop <GID>;
* unittalk <GID>,<Text>;
* unitwarp <GID>,<Mapname>,<x>,<y>;
Okay, these commands should be fairly self explaining.
For the emotions, you can look in db/const.txt for prefixes with e_