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Details for command savepoint:
* save "mapname",<x>,<y>;
* savepoint "mapname",<x>,<y>;
This command saves where the invoking character will return to upon
'return to save point', if dead or in some other cases. The two versions are
equivalent. Map name, X coordinate and Y coordinate should be perfectly obvious.
This ignores any and all map flags, and can make a character respawn where no
teleportation is otherwise possible.
savepoint "place",350,75;