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Details for command pcblockmove:
 
* pcblockmove <id>,<option>;
 
Prevents the given ID from moving when the option != 0, 0 enables the ID to move again.
ID should be able to be GID of a monster/npc or AID from a character.

Example(s):

//prevents the current char from moving away;
pcblockmove getcharid(3),1;

//enables the current char to move again.
pcblockmove getcharid(3),0;

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