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Details for command next:
* next;
This command will create a 'next' button in the message window for the invoking
character. If no window is currently on screen, it will be created. Used to
segment NPC talking, this command is used A LOT. See 'mes'.
Examples:
> mes "[Woman]";
>
mes "This would appear on the page";
>
next;
>
// This is needed cause it is a new page and the top will now be blank
>
mes "[Woman]";
>
mes "This would appear on the 2nd page";
This will show the first part first (untill the next), then after the player actually clicks next, it will show a 'new' message window with the text in it from after the next.