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Details for command mobspawn:
* mobremove <GID>;
* mobspawn "monster name",<monster ID>,"mapname",<x>,<y>;
This is used to spawn a monster and return it's Game ID, to be used
in the unit/mobcontrol commands.
Note, I will use the stuff here in the examples for the unitcontrol.
Examples:
> set .GID,mobspawn("Poi Poi",1002,"prontera",160,180);
Spawns a poring named poi poi and put's it's GID in .GID.
> mobRemove .GID;
would kill our poring.