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Details for command mobremove:
 
* mobremove <GID>;
* mobspawn "monster name",<monster ID>,"mapname",<x>,<y>;
 
This is used to spawn a monster and return it's Game ID, to be used
in the unit/mobcontrol commands.

Note, I will use the stuff here in the examples for the unitcontrol.

Examples:

> set .GID,mobspawn("Poi Poi",1002,"prontera",160,180);
Spawns a poring named poi poi and put's it's GID in .GID.
> mobRemove .GID;
would kill our poring.

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