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Details for command getequipisidentify:
 
* getequipisidentify <slot>;
 
This function will return 1 if an item in the specified equipment slot is
identified and 0 if it isn't. Since you can't even equip unidentified equipment,
there's a question of whether it can actually end up there, and it will normally
return 1 all the time if there is an item in this equipment slot.
Which is kinda pointless.
For a list of equipment slots see 'getequipid'.

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