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Details for command getequipisenableref:
* getequipisenableref <slot>;
Will return 1 if the item equipped on the invoking character in the specified
equipment slot is refinable, and 0 if it isn't. For a list of equipment slots
see 'getequipid'.

if (getequipisenableref(1)) goto L_Refine;
mes "[Refiner]";
mes "I can't refine this hat!...";
mes "[Refiner]";
mes "Ok I can refine this";

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