Search the Commands

Home  All  a  b  c  d  e  f  g  h  i  j  k  l  m  n  o  p  q  r  s  t  u  v  w  x  y  z 

Details for command doevent:
* doevent "NPC Name::OnEventlabel";
This command will start a new execution thread in a specified NPC object at the
specified label. The execution of the script running this command will not stop.
No parameters may be passed with a doevent call.

The script of the NPC object invoked in this manner will run as if it's been
invoked by the RID that was active in the script that issued a 'doevent'.

mes "This is what you will see when you click me";
mes "This is what you will see if the doevent is activated";


doevent "NPC::OnLabel";

Valid XHTML 1.0 Strict Valid CSS!